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Dungeon Meshi moment:
I was dying when the placeholder No Image thing popped up. That feels pretty reminiscent of the weird inventory/memory manipulation that is done in some Pokémon speedruns.
Yeah, and 151 pretty much confirms the reference
I remember watching a Pokémon run during a GDQ before and they were just menuing through their inventory and talking about how their inputs were directly manipulating the Game Boy’s ram bit by bit; essentially rewriting the memory to create a favorable game state, like an in-game save file editor. Blew my mind.