• Even_Adder@lemmy.dbzer0.com
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    7 months ago

    Anime are made on broke, shoestring budgets. The reason these will continue to look bad is because anyone good at 3D modeling and animation can get a much better job that doesn’t pay starvation wages.

    • 佐藤カズマ@lemmy.world
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      7 months ago

      I’d love to see the budgets for series like “A Place Further Than The Universe” that start out as anime, versus light novel adaptations like “KonoSuba” and “Madome”, or manga adaptations (e.g., “Studio Apartment, Good Lighting, Angel Included”). The anime original series still have to make money, but because there’s not a source material to assist in recouping costs, one would intuitively assume there’s a bit of a higher standard there, no?

  • zabadoh@ani.social
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    7 months ago

    Taking another look at these things:

    These are actually just short of finished.

    The 3D models are actually very detailed and have a high polygon count. Look at the closeup of the dragon’s teeth, snout and jaw, and the detail on the horns.

    The bump textures are there too, those are the bumps on the skin.

    The problem is that the skin map was left blank, so that’s why you see large areas of yellow, puce, orange, etc. instead of actual scales and other detail that should be wrapped around each surface.

    Here’s a page with a skin map for a human head, for example

    Another example is in a free model for Street Fighter’s Chun Li. The skin map is the 6th image down, and the bump map is the next one.

    What we’re seeing should be for a preview rendering, which is done quickly to show how well the parts are coming together, adjust camera angles, lighting, figure positioning etc.

    I’m theorizing that the skin map artist may have not gotten their work done in time, or they ran out of time to do a full rendering.

  • ReluctantZen@feddit.nl
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    7 months ago

    Wow, that’s quite bad, even for a ‘bad CG dragon’. I think this is up there with Deen’s Fate adaption’s dragon, except that was nearly twenty years ago at this point…

    When will production committees and studios realise that their animators should not be overworked and underpaid?

    • 佐藤カズマ@lemmy.world
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      7 months ago

      If I had to guess, I’d say never. The whole animator hiring model has been fucked for decades. The only thing that might break the camel’s back here is the yen getting obliterated in FX markets.